![]() ![]() This will export your sprite sheets, class files, and data files. However, feel free to explore other options on your own here.Īt this point, you should save your work in TexturePacker and click Publish. Additionally, the Class file will need to be within the app’s source tree, so you might as well save it in that location now, too.Īs mentioned, there are other options in addition to the ones explained here, but because these are the only ones you need for this tutorial, In order for the app to run properly, so to save yourself the trouble to saving them in some other location and then copying them to Content , The Data file and Texture file both need to be in the Content folder Īt this point you may want to consider the location of these files. This will produce two variants: a non-Retina version called CapGuyDemo.png and a Retina version called. The Texture file is the file that actually contains the sprite sheet. Public const string Capguy_turn_0006 = "capguy/turn/0006" Public const string Capguy_turn_0005 = "capguy/turn/0005" Public const string Capguy_turn_0004 = "capguy/turn/0004" Public const string Capguy_turn_0003 = "capguy/turn/0003" Public const string Capguy_turn_0002 = "capguy/turn/0002" Public const string Capguy_turn_0001 = "capguy/turn/0001" Public const string Background = "Background" Namespace TexturePackerMonoGameDefinitions Params - (default target) a single parameter for the call function (eg.* Contains references to each image within the sprite sheet. Rewind is not available on the outside series but is available on an inside seriesĬall - (default null) the function to call when the animation is done Then this will be the last of the series to run Note: if any of the series has a loop and loops forever (a loopCount of 0 or no loopCount) Then the sprite will play the series with the times given and ignore the master time In this case, we do not need to do any of this - just enter the cols and rowsĪnimations:] if there is an offset or spacing, etc. A graphics editor (like Photoshop) could be used to see We can enter a total parameter if it does not end evenly in the grid It has 8 columns and 6 rows that we can visually count boom.png is a sprite sheet found online NOTE as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim) So we recommend using the ZIM Sprite run() method. With other animations or Ticker events running. ** See NOTE You can use CreateJS gotoAndPlay(), play(), etc.īut we found the framerate could not be kept ** JSON hash and JSON array formats are now supported (Phaser formats) When you do so, all other parameters are ignored. You can optionally pass in an existing createjs.SpriteSheet as a parameter. The json can come from TexturePacker for instance exported for EaselJS/CreateJSĬreateJS Easel Sprite and SpriteSheet docs: NOTE A ZIM Sprite handles both an evenly tiled spritesheet - use cols and rowsĪnd an un-evenly tiled spritesheet - use the json parameter. This actually runs a ZIM animation and animates the frames. Playing animation series, wait, loop, rewind and call functions. With various features like playing a labelled animation, This animates the Sprite over a given time You play the Sprite with the run() method. Which is a set of images layed out in one file. Sprite(image, cols, rows, count, offsetX, offsetY, spacingX, spacingY, width, height, animations, json, id, globalControl, spriteSheet, label, frame, style, group, inherit) SpriteĪ Sprite plays an animation of a spritesheet ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |